Sockets are indeed the window to networking and networking drives the whole world some way or other, that's why the name "Mighty Sockets".
In simple terms, a socket is an endpoint of communication. And a connection is represented by a socket pair. Remember, not all communication is connection oriented. So, you can have a single socket also doing most of the job for you (e.g. UDP sockets). A process deals with the socket in the same way as it deals with files. We'll see more of this similarity in coming sections.
As always we have a system call to do the job for us :)
int sockfd = socket(AF_INET, SOCK_STREAM, 0); //socket(2) prototype: socket(int domain, int type, int protocol)
What it says is - give me a socket of domain INET (AF_INET is for Address Famiy - INET) and of type SOCK_STREAM (stream socket) and default protocol that goes with streaming sockets (it's TCP).
Socket system call does a lot of things behind the scene. It creates socket structure in kernel memory. This structure is then filled by various protocol independent data and other data depending upon the address family, type and protocol.
Naming or addressing of a socket is very important. This is how data is supposed to reach right process.
How sockets are addressed depends upon the domain of the socket. For example, an INET domain socket is identified by ip address and port combined. Of course, IP address is required if you want to reach a machine. IP address is used by inernet protocol to route the data from one machine to other machine. Port is required by kernel to route the packet to the right process.
So as you see naming of a socket is important. But, you don't have to do this yourself always. If a specific port number is not required by an application process (as is the case for most of the client), kernel may assign a port to the socket internally. However, if you are looking for a specific port as in case of a server, you need to do get it through 'bind(2)' system call:
int bind(int sockfd, struct sockaddr *my_addr, socklen_t addrlen);
"sockaddr" structure has fields like socket family (AF_INET), IP address (for IP) and Port. struct sockaddr is a generic structure. Generally we fill information in a more specific structure like sockaddr_in for domain INET.
This way we bind the socket to specific address, or in other way we give our socket a name. As mentioned earlier, this is required generally only in case of server, when we want a specific port for ourselves.
Connection establishment is required for all connection oriented protocols (like TCP). In TCP terminology, a connection is established using three-way handshake. A SYN packet is sent from one side (generally client) and when that packet arrives, receiving end (generally server) sends a [SYN,ACK] and connection is complete, when server receives ACK from client.
active passive | SYN | |-------------->| | [SYN, ACK] | |<------------- | | ACK | |-------------->| | |
There are 2 possible ways to establish a connection: Whether you want to initiate the connection or wait for the connection. If you choose to wait for a connection (e.g. you are a server), you do a 'passive open' and if you want initiate the connection (e.g. you are client and want something done from server), you do an 'active open'.
If you are doing passive open, you are waiting for the connection. Waiting for a connection is also called 'listening'. Your server starts listening when it executes:
"The 'listen' function converts an unconnected socket into a passive socket, indicating that the kernel should accept incoming connection requests directed to this socket."
For a given listening socket kernel maintains 2 queues:
i) An 'incomplete conneciton queue', which contains an entry for all unacknowledged connections. Basically, I have received the SYN from the other machine, sent the [SYN, ACK] and waiting for ACK from other side. These sockets are in SYN_RCVD state.
ii) A 'completed connection queue', which contains an entry for each machine with whom the TCP three-way handshake is completed. These sockets are in ESTABLISHED state.
Sum of the both queues cannot exceed backlog.
_______________________ | _______ | | |Server | | | |_______| | listening <-----|------ (*.1200,*.*) | socket |_______________________| fig. 1
Above figure, represents a server listening at port 1200. No connection has been established yet.
Connections, if any, are still with the TCP. To return a connection to the application
int new_sock = accept(int orig_sock, struct sockaddr* addr, socklen_t *addrlen);
'accept' is called by an application to return the next completed connection from the front of the completed connection queue. If the completed connection queue is empty the process is put to sleep (assuming the default of a blocking socket).
If 'accept' is successful, its return value is a brand new descriptor that was automatically created by kernel. This new descriptor refers to the TCP connection with the client. Listening socket remains untouched. Client socket address and length information is filled by accept. Server may or may not use them.
So you have 2 sockets now, one listening and other already connected. You may close orig_sock, if you have no use for it now (eg. don't want to continue listening).
_______________________ _______________________ | _______ | | _______ | | |Server | | |-----> |Client | | | |_______| | /| |_______| | listening----->(*.1200,*.*) | / |(18.104.22.168:1500, | socket | _______ | / | 22.214.171.124:1200) | | |Server | | / |_______________________| | |_______| | / 126.96.36.199 | (188.8.131.52:1200,<--|-/ | 184.108.40.206:1500) | |_______________________| 220.127.116.11 Figure 2
When you initiate a connection, you are doing an 'active open'. You just need to call 'connect(2)' to initiate a connection.
int connect(int sockfd, const struct sockaddr *serv_addr, socklen_t addrlen);
This initiates the process of connection (3-way handshake in TCP teminology) and returns only when connection is complete (or something goes wrong with your luck like signals and all). If not able to establish connection, it returns -1 and sets errno.
When you call connect, kernel implicitly allocates a port to the socket (naming of socket). Fig. 2 has a client connected to the server. Port 1500 is allocated to the client implicitly by kernel.
Now next obvious step will be to get some work done with this socket.
Mechanism for sending and receiving data is actually very simple. You have to just read, write the socket descriptor like file descriptor. But, what happens behind the scenes is more important (like always ;)). A lot can be said by sockets. But, I'll just talk about packets demultiplexing, which is handled by TCP-IP.
Ok, so now you have a connection. Now client sends some data to server, say a request for a web page in case of web client. How does it reach the server? Packet carries the information like source address (ip and port) and destination address. IP does all the work to make the packet reach destination machine using dst IP address.
But now what, we have 2 sockets on the server with the same name ie. with same ports (remember one socket listening and other connected to the client). And there can be many more sockets with the same name depending upon the number of clients connected at a time. Here comes TCP to rescue. TCP demultiplexes incoming segments for us.
TCP cannot demulitplex incoming segments by looking at just the destination port number. TCP must look at all 4 elements in the socket pair to determine which endpoint receives the arriving segment.
_______________________ _______________________ | _______ | | _______ | | |Server | | --|-----> |Client | | | |_______| | / | |_______| | | (*.1200,*.*) | / |(18.104.22.168:1500, | | _______ | / | 22.214.171.124:1200) | | |Server | <----|-/ | _______ | | |__c_1__| | --|-----> |Client | | | (126.96.36.199:1200, | / | |_______| | | 188.8.131.52:1500) | / |(184.108.40.206:1501, | | _______ | / | 220.127.116.11:1200) | | |Server | <----|-/ |_______________________| | |__c_2__| | 18.104.22.168 | (22.214.171.124:1200, | | 126.96.36.199:1501) | | | |_______________________| 188.8.131.52 Figure 3
In figure 3, we have 2 connections open between server machine and client machine. It's a case of concurrent servers (most typical way to handle clients). In this case, when a new connection arrives, server forks out and lets his child handle the connection and himself keeps listening for new connections.
Here we have 3 sockets with the same local port (1200). If a segment arrives from 184.108.40.206 port 1500 destined for port 1200, it is delivered to first child. If a segment arrives from 220.127.116.11 port 1501 destined for 18.104.22.168 port 1200, it is delivered to the second child. All other segments destined for port 1200 are delivered to the original server with the listening socket.
There is a lot more to talk about sockets. But, there is a lot more documentation too. This is just an attempt to explain what most other documents miss to explain.
Author: Manu Garg
manugarg at gmail.com
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More Articles by Manu Garg © 2009-11-07 Manu Garg
When someone says: "I want a programming language in which I need only say what I wish done", give him a lollipop. (Alan J. Perlis)